Remote control bug on first level of LEGO Batman

I bought “LEGO Batman: The Videogame” for PC today (it was going cheap on Steam!). In the first level, I got stuck for a while because of an odd bug. You’re supposed to remote control a little green car, but for some reason it wouldn’t always move.

In summary, the fix which worked for me was to enable Vertical Sync in the game’s graphics settings. More details below.

LEGO Batman screenshot

Read more Remote control bug on first level of LEGO Batman

Make uPlay work better

I usually buy PC games through Steam, but occasionally I end up getting a game which requires Ubisoft’s uPlay to run. This can include franchises such as Far Cry, Assassin’s Creed, and Splinter Cell. Unfortunately, uPlay has some major issues causing it to crash regularly, making it impossible to play some games. I’ve got a few quick tips here which seem to solve the issues for me. Read more Make uPlay work better

FlashDevelop demo — Slider Puzzle

I’ve blogged before about using FlashDevelop to make Flash games for free. Just for fun, I decided to do a very little project tonight… a simple slider puzzle game to challenge myself. I set myself a time target of 3 hours to build the whole thing (assets included) from scratch. Ultimately, I ended up with 3 and a half hours, but I got it working. You can see the result below… Read more FlashDevelop demo — Slider Puzzle

Octapool iPhone app released

I’ve spent a little time this year working as an iPhone developer, and I’m pleased to report that “Octapool” was released onto the app store today. It’s a free app, based on a unique pool concept patented by Aarcee Ltd., played on an 8-sided table. The idea is to let people experience a little taste of Octapool, and possibly encourage them to buy a real table.

Octapool screenshot

Read more Octapool iPhone app released

Game review: “Bad Rats: the Rats’ Revenge”

Screenshot of Bad Rats: the Rats' Revenge“Bad Rats: the Rats’ Revenge” is a physics-based puzzle game by indie developer Invent4. Before I describe the game, a quick word of warning. It contains a lot of cartoon violence (think “Itchy & Scratchy” from the Simpsons), and it most certainly pushes the political correctness envelope!

That said, if you still want to find out about the game, then read on…
Read more Game review: “Bad Rats: the Rats’ Revenge”

Review: “8 Ball Quick Fire Pool”

[game screenshot]Don’t let the name fool you — “8 Ball Quick Fire Pool” game isn’t actually 8 ball rules. Rather, it’s a fun single-player game. The rules are somewhat similar to straight pool (or 14.1 continuous), in that you are allowed to hit and pot any ball you like, and you score points each time you do so. However, it is also a race against the clock, so speed is encouraged. Read more Review: “8 Ball Quick Fire Pool”

Review: “Crush the Castle”

It’s been a while since I reviewed some games, so here goes with another great one I found recently. “Crush the Castle” is yet another physics-oriented game (you know I love ’em!). It seems to be a single programmer job (+ 1 artist), and the concept is absolutely great. Unfortunately, it is not an original concept… it is borrowed (with permission apparently) from “Castle Clout“. Nonetheless, I enjoyed it, so here’s my thoughts… Read more Review: “Crush the Castle”